Projects

This is not an exhaustive list or an indepth, it's more of an attempt to try to document the fact that I build a lot of cool shit that I can't always talk about anywhere else. Some of these are personal projects, some are professional, some are just experiments and prototypes. I will try to keep this updated as I go.

12/2025 — 06/2026

Radiance Caching for Real-Time Volumetric Rendering

Master's Thesis — TUM

C++ CUDA Vulkan OptiX

2024

GPU-Driven Point Cloud Renderer

TUM — 140M+ points at ~100 FPS

C++ Vulkan GLSL

07/2021

Evol Game Engine

Graduation Project — Vulkan-powered engine

C C++ Vulkan OpenGL ImGUI

2021

ImprovGFX

From-scratch rasterizer with OpenCL GPU acceleration

C++ OpenCL

2021

AUV Simulation & Interfacing

Full physics simulation + ROS + Qt ground control

C++ ROS Gazebo Qt5