Ahmed Mohamed
ineditedofficial@gmail.com · linkedin.com/in/inedited/ · github.com/inedited
Summary
Experienced software developer with a strong background in graphics programming, real-time rendering, XR development, Game development and AI engineering. Experienced in developing high-performance applications and specializing in low-level optimizations.
Work Experience
04/2025 — Present
Software Developer (Working Student)
- Led full cycle development across Physical AI, simulation, XR, and robotics integration projects within the Industrial Metaverse Lab.
- Worked on technical collaboration projects with NVIDIA, Meta, and Amazon AWS for Industrial AI applications.
- Built XR applications for Meta Quest, Meta RayBan, and Apple Vision Pro, implementing real time XR AI assisted solutions for industrial environments.
- Worked on robotics simulation and training using NVIDIA IsaacSim, developed ROS integrations, Teleoperation protocols, and deployed trained models to physical robots.
- Deployed and fine-tuned LLM models for industrial applications and internal tooling.
03/2022 — 08/2023
Software Developer
- Contributed to real-time rendering engine for Forza Motorsport 8 with Turn10 studio, optimizing rendering performance and rewriting shadow rendering system and asset pipelines.
- Improved The Forge rendering framework visibility buffer implementation, optimizing the graphics pipeline for real time rendering and testing across different consoles.
- Developed and optimized Linux ports for The Forge rendering framework and optimized the framework for Steam Deck.
- Redesigned the CI/CD testing pipeline for a Linux-based rendering framework, reducing testing time.
01/2022 — 01/2025
Software Developer
- Developed and optimized the SciChart 3D graphics engine for high performance data visualization, simulation, telemetry, and real time analytics.
- Ported the 3D graphics engine and WPF Desktop application to Linux.
- Worked on the development of JavaScript/WebGL version of the 3D graphics engine on top of the C++ core engine.
- Implemented a Vulkan rendering backend, increasing performance on large scale datasets by about 20% across multiple platforms.
03/2021 — 12/2021
Software Developer
- Developed VR applications using Unity for different client projects for architectural visualization and internal designs.
- Taught a class of 20 students on VR development fundamentals using Unity.
- Built and deployed multiple full stack solutions for 412 Labs projects and clients.
Education
04/2024 — 06/2026
Master of Science in Informatics: Games Engineering
07/2016 — 07/2021
Bachelor of Science in Software Systems and Computer Engineering
07/2018 — 07/2021
Dual Bachelor of Science in Software Systems and Computer Engineering
Skills
Languages
C C++ C# Python Swift TypeScript Kotlin GLSL HLSL
Graphics & HPC
Vulkan OpenGL DirectX CUDA WebGpu Volume Rendering Path Tracing
Other
CI/CD AI Agents LLM ROS Unity Unreal Engine Git Docker