Ahmed Mohamed

ineditedofficial@gmail.com · linkedin.com/in/inedited/ · github.com/inedited

München, Germany

Summary

Experienced software developer with a strong background in graphics programming, real-time rendering, XR development, Game development and AI engineering. Experienced in developing high-performance applications and specializing in low-level optimizations.

Work Experience

04/2025 — Present

Software Developer (Working Student)

Siemens AG — Munich, Germany

  • Led full cycle development across Physical AI, simulation, XR, and robotics integration projects within the Industrial Metaverse Lab.
  • Worked on technical collaboration projects with NVIDIA, Meta, and Amazon AWS for Industrial AI applications.
  • Built XR applications for Meta Quest, Meta RayBan, and Apple Vision Pro, implementing real time XR AI assisted solutions for industrial environments.
  • Worked on robotics simulation and training using NVIDIA IsaacSim, developed ROS integrations, Teleoperation protocols, and deployed trained models to physical robots.
  • Deployed and fine-tuned LLM models for industrial applications and internal tooling.

03/2022 — 08/2023

Software Developer

The Forge ConfettiFX — California (Remote), USA

  • Contributed to real-time rendering engine for Forza Motorsport 8 with Turn10 studio, optimizing rendering performance and rewriting shadow rendering system and asset pipelines.
  • Improved The Forge rendering framework visibility buffer implementation, optimizing the graphics pipeline for real time rendering and testing across different consoles.
  • Developed and optimized Linux ports for The Forge rendering framework and optimized the framework for Steam Deck.
  • Redesigned the CI/CD testing pipeline for a Linux-based rendering framework, reducing testing time.

01/2022 — 01/2025

Software Developer

SciChart — London (Remote), United Kingdom

  • Developed and optimized the SciChart 3D graphics engine for high performance data visualization, simulation, telemetry, and real time analytics.
  • Ported the 3D graphics engine and WPF Desktop application to Linux.
  • Worked on the development of JavaScript/WebGL version of the 3D graphics engine on top of the C++ core engine.
  • Implemented a Vulkan rendering backend, increasing performance on large scale datasets by about 20% across multiple platforms.

03/2021 — 12/2021

Software Developer

412 Labs — Cairo, Egypt

  • Developed VR applications using Unity for different client projects for architectural visualization and internal designs.
  • Taught a class of 20 students on VR development fundamentals using Unity.
  • Built and deployed multiple full stack solutions for 412 Labs projects and clients.

Education

04/2024 — 06/2026

Master of Science in Informatics: Games Engineering

Technical University of Munich (TUM) — Munich, Germany

Thesis: Real-time volume path tracing using neural radiance caching and 3DGS Radiance cache.

07/2016 — 07/2021

Bachelor of Science in Software Systems and Computer Engineering

Ain Shams University — Cairo, Egypt

Thesis: 3D game engine in C.

07/2018 — 07/2021

Dual Bachelor of Science in Software Systems and Computer Engineering

University of East London — London, United Kingdom

Skills

Languages

C C++ C# Python Swift TypeScript Kotlin GLSL HLSL

Graphics & HPC

Vulkan OpenGL DirectX CUDA WebGpu Volume Rendering Path Tracing

Other

CI/CD AI Agents LLM ROS Unity Unreal Engine Git Docker